We’re calling these mega locations vertical dungeons because they play like a traditional game with a lot of thought put into the path, enemy spawning, surprises, even secrets. We have added over 30 new locations to the game including: We’ve also unlocked a new city in the south east Navezgane desert we call Departure. We’ve have embellished many old locations with new loot and some custom painting. The system creates models of locations above a certain mass and height. We’ve added a new distant location rendering system which renders low-polygon versions of locations in Navezgane and Random Gen worlds over a kilometer away. So without further ado, Let’s get ready to rumble!
In fact it was 88 pages of release notes that had to be condensed to what you see below. And to top that off it’s the biggest content drop we’ve ever done. This update is the most ambitious update for us since Alpha 1 and by far has the largest framework changes we’ve ever done. So without further ado let’s get ready to rumble! Alpha 16 is out and is by far the largest content update we’ve ever done.